So
The first five hours of play brings so much engagement to players. Compared to other MMO’s (especially to World of Warcraft), Warhammer: Age of Reckoning has a crap-load of things that can be done in almost all parts of the map. The quests are fun, if not downright stupid – I had to load myself onto a catapult to be flung into the enemy’s castle, and I had to load up unconscious dwarves into barrels and toss them from the castle walls.
Warhammer Online succeeds in bringing something for every gamer, whether you only have 30 minutes, 3 hours, or 10 hours of free time. It’s exactly what I hoped it to be – a breath of fresh air from my previous experiences with online role playing games. It has a Team Fortress 2 co-op flavor to it, which is, I think, why I found it appealing.
To put my beta impressions in a nutshell, unlike other MMO’s that reward players based on how long or how hard they play, Warhammer Online rewards players by simply playing the game at their own pace.
So far the only other Filipino I know who’s playing the open beta is Kiven. We’re both parked on Oceanic servers. We’re playing Chaos. Anyone else into this stuff?