Perhaps the main competition is real life commitments which is why after almost a month of playing, I’m still barely midway into the game at level 34 35 (ding!).
I rolled a Conqueror, a soldier archetype and one of the 12 classes in Age of Conan. At 34, I’m still guildless (this is the fault of Kiven and Rico hrmp!) and although finding pick up groups for mid level quests are not as hard as I thought, knowing how MMO’s work, guilds are needed for end-game content especially for AoC’s PVP system which looks a lot like Age of Empires! I’m running on the Oceanic Bloodspire PVP server, so if there are any other Filipinos who are recruiting, I’m here! 😀
Maila recently published a story on a house bill being passed for video game violence – and how it finally crept into Philippine congress.
House Bill 4095, initiated by ARC party-list Representative Narciso Santiago, proposes imprisonment of not more than one year or a fine not exceeding P100,000, or both, for violators.
In filing the bill, Santiago cited recent studies that revealed minors who play violent video games “are more likely to exhibit violent, asocial or aggressive behavior toward others, including other minors.”
A violent video game, he said, also depicts “human-on-human violence” in which the player “kills, seriously injures, or otherwise causes serious physical harm to a human or character with substantially human characteristics.”
My personal stand on the proposed bill? This is an outdated stigma. Do you want to know the surprising truth? The most recent study that has been conducted for video game violence is documented in Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do. Let me quote:
The surveys also found correlations (statistically significant relationships) between violent game play and some common childhood problems. Boys who played any Mature-rated game a lot had twice the risk of certain aggressive behaviors (e.g., getting into fights, beating up someone, damaging property for fun) or school problems (e.g., getting in trouble with a teacher, getting poor grades), at least once during the past year, compared to boys who played games with lower age ratings. Among girls, the risk of problems was three to four times higher for those who played violent games vs. those who played other games.
Interestingly, boys who didn’t play any video games during a typical week also had a higher risk for problems; however, there were not enough boys in this group to find statistically significant differences. Kutner and Olson stress that a one-time survey can’t show cause-and-effect (it could be that already-aggressive teens prefer violent games, for example) and that most children who play violent games do not have problems.
They also document many creative, social and emotional benefits from video game play, even games with violent content, which were used by many children to relieve stress and get out anger.
Ultimately, the authors express concern that “focusing on such easy but minor targets as violent video games causes parents, social activists and public-policy makers to ignore the much more powerful and significant causes of youth violence that have already been well established, including a range of social, behavioral, economic, biological and mental-health factors†(page 190).
Watch the video interview (Adam Sessler also did an interview with the authors at X-Play but I can’t find that particular episode on the web stream – it’s available though for download at iTunes):
I’m not a political or legislation blogger – but I AM a gamer and I’ve always found gaming – even “violent games” to be a huge source of relief when all other forms of stress relievers have failed. Studies like the aforementioned always fail to see the other end of the valley – on the number of gamers who play violent games and HAVE NOT resorted to violence to resolve an issue.
Okay let’s put this in check. The proposed bill only says that this shouldn’t be available to minors. All I’m saying is that although there are some connections to video games and violence, these are very loose ones. The correlation isn’t 1 is to 1. The book is a very good read and I highly recommend it to you if you can get your hands on a copy.
Happy weekend folks! I have a few news items from Cellphone9, most of which are YouTube videos sent by the official AT&T video production unit on the launch and demo of the iPhone 3G:
Today, ACER launched their new mid year desktops and portables with the Aspire One leading the pack. So ACER finally releases their first ultraportable and there are a lot of things to like about it. First off, a sweet Intel Atom processor under this ultraportable’s hood and a 8GB solid state drive.
One peculiar item of note is the RAM – 1GB RAM with 512MB soldered into the device and the other 512MB is expandable to 1GB giving you an odd total RAM expansion of 1.5GB. It’s odd that ACER would put a small cap to the RAM expansion capabilities as 512MB doesn’t really matter as much in cases of ultra light devices.
So we played around with it today and yeah, it’s everything an ultraportable should be (I obviously can’t give feedback on the battery life). I noticed that the Aspire One didn’t mention Bluetooth in the specs. So there you have it – three, wait, three big brand ultra portables in the Philippine market with the ASUS eee, HP Mini Note (review here!) and the ACER Aspire One. We’re waiting for the MSI Wind to come among the big players.
There are other ultra light devices out there such as the Red Fox but I honestly don’t know how these fare. Any feedback on these?
The Aspire One comes in Sapphire Blue and Seashell White.
Technical Specs
AO 110-L08b (blue)
AO 110-L08w (blue)
Intel Atom Processor N270
1.6GHz 512kb L2 Cache 533 MHz Front Side Bus
Linpus Linux Lite OS
1GB Memory (512MB on board)
8GB Solid State Drive
8.9 inch WSVGA TFT
Multi-card reader
WLAN
Webcam
Comes with notebook sleeve
89% full sized keyboard
1 Year Warranty on Parts and Labor
1 Year International Travelers Warranty
In May of 2007, the LAGALAG moleskine notebooks looked like this:
14 months later, the notebook is FAT with stories to share from 20 Filipinos around the world.
14 months later, it landed on my doorstep via express mail and duty bound, I had to fill up two spreads. So here they are:
A tattoed military man in Japan rescues a dying man inside a car.
A writer in Cambodia loses himself in a foreign land through a painful ritual.
A former recording artist discovers new wells of creativity in Canada.
A man in the gaming industry prowls the streets of Manila in search of lost messages.
They have never met each other but they are bound to share one amazing journey around the world. They are just four of the twenty Filipinos in Lagalag, sharing one thing in common – they all take pictures.
Twenty different ways on how Filiipinos see the world.
Twenty photos. Twenty stories.
One destination. Your doorstep.
I interviewed Wil about Project LAGALAG back in May of 2007. This was as memories served me right, the first podcast interview I’ve ever recorded.
After finishing my two spreads I had wanted to deliver the moleskine personally to the next guy as he was based in Makati. I held back.
The novelty – the mystery of reading about the personal accounts of many other Filipinos I’ve never met seemed to be even more charming than reading it from a blog – which practically is the same thing. There really is some charm to it. The personality of the author’s penmanship, the awkward strokes on the edges of the paper, the glue and felt marker stains …